• Learn More by Watching

    • Tom Kenny

    I hadn’t played football for about six months which was enough time for me to be “rusty” the next time I played. I can’t even remember why I hadn’t played for so long but during that time I watched more football I had ever watched in any six month period before. Somehow it was one […]

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  • 5 Web Design Tips You Probably Haven’t Heard Before

    • Tom Kenny

    Here on Inspect Element, I don’t want to just give you standard advice that you’ve heard before, although there is value in that. I still refresh myself on things I learnt years ago. Alongside that, hearing advice multiple times helps it settle in more as it takes 7 times to retain new information. Saying that, […]

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  • UX is Key to Branding

    • Tom Kenny

    In the last issue of Learn from Great Design, I mentioned that user experience is an important component of branding. I want to elaborate on that just to underline the importance. First of all, let’s look at what a brand is not. A brand is not just visual. There’s so much more to it than […]

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  • Learn from Great Design: Orangina

    • Tom Kenny

    Orangina’s homepage The website for Orangina is dripping with character (pun intended). It’s fun, colourful and alive. In this edition of Learn from Great Design, I will be looking at how an external design agency has breathed new life into the website of a drink brand almost 80 years old. Having just been to Japan […]

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  • Learn from Great Design: Avis Car Hire

    • Tom Kenny

    Welcome to the first in a monthly series about great web design, where I dissect the best websites out there, and show you what makes them great. On our last trip to Iceland we hired a car from Avis Car Hire’s UK website and it was a fantastic experience. Their website is by far the […]

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  • The Fastest Way to Center Layers in Photoshop

    • Tom Kenny

    One of the most frequent tasks I do in Photoshop is moving layers so they’re in the center of other layers or sections, so I decided to figure out how I can do it faster. If I can save a few seconds every time I need to center something, I can take less time drawing […]

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