Snippets

  • A great piece by Luke Wroblewski considering the impact of the variety of devices can have on designing effective navigation.

    Whether or not this multi-device navigation structure is the best answer for an increasingly touch-enabled computing world remains to be seen. However, rethinking our existing conventions is exactly the kind of thing we should be doing during the kind of fundamental changes we are seeing today. New input methods and devices are challenging our long-standing assumptions and that’s a good thing for Web design.

  • Increasingly, I’ve found Branch to be a great place to discover interesting conversations about design (and other topics). Similar to Quora but with a focus on discussion rather than a question and answers. This discussion about the role of delight in design is interesting.

    Those touches are fun but they do seem to add a level of engagement. Looking at our site, I realize that without all of those touches it wouldn’t have been as successful, or at the very least much more forgettable.

  • I agree with this article for the most part but one thing Ryan doesn’t mention is that design is so much more than just visual appearance. Design is as much about user experience and how things work, as well as how it looks.

    On Ryan’s about page:

    I am a 24 year old software engineer

    Suddenly it all makes sense and, as a result, I think we need to do a better job, as designers, of explaining what design really is.

  • Yours vs. Mine

    A question that inevitably comes up very early in the process of designing a new app is this: should the interface refer to the user as “your” or “my” when talking about the user’s stuff, as in “my profile” or “your settings”? For a long time, this question ate at my soul. Which is right?

    Dustin Curtis makes a good case for why interface language should be “Your stuff” instead of “My stuff”.

  • I’ve just bought the first collection of The Pocket Guide series eBooks from Five Simple Steps. I’m particularly interested in Psychology for Designers but the other books look great too.

  • 3D FPS Engine in CSS

    An extremely impressive concept of a 3D engine running in the browser using CSS 3D transforms by Keith Clark. I graduated from university with a degree in 3D graphics and animation and a few years ago I wanted to experiment with a way of working 3D into web design but this is way beyond anything I could achieve.

    A game would be a natural next step for this project — it would be interesting to see how scalable these techniques are. In the short term, I’ve started working on a prototype CSS3 renderer for the excellent Three.js that uses these same techniques to render geometry and lights created by a real 3D engine.

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