• Using QuartzComposer for Interface Design

    • Tom Kenny

    You don’t design something like Facebook Home using Photoshop. It’s no secret that many of us on the Facebook Design team are avid users of QuartzComposer, a visual prototyping tool that lets you create hi-fidelity demos that look and feel like exactly what you want the end product to be. Maybe it’s time to start […]

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  • Psychology and Behavioral Economics Resources

    • Tom Kenny

    A great post from Sacha Grief‘s newsletter. I’ve long been thinking about psychology and how we can use it to positively influence our design work and this is a great list of resources to get started. If you haven’t subscribed to Sacha’s newsletter make sure you do.

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  • Transitional Interfaces

    • Tom Kenny

    Computers are jerks and love to fill in the gaps linearly because they are lazy sacks of wires. A great animator/motion designer spends most of their days fighting computers to make sure they don’t mess this up. Great article and a must read for UI designers. It seems crazy to me that more people don’t […]

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  • Specialising Yourself into a Corner

    • Tom Kenny

    They are just introducing fragmentation into our community and I am noticing how much of a part of it I have become. I want to share my code with everyone who writes CSS, not a subset of that group. On top of that I wonder what I am missing out on from other subsets of the community. […]

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  • Seven Idiotic Rules for Managing Creative People

    • Tom Kenny

    Moody, erratic, eccentric, and arrogant? Perhaps — but you can’t just get rid of them. That’s the first line of this article. Not exactly a great start. Let’s look at each point. 1. Spoil them and let them fail I don’t think designers should be spoiled. Why should we be treated better than other workers […]

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