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  • Computers are jerks and love to fill in the gaps linearly because they are lazy sacks of wires. A great animator/motion designer spends most of their days fighting computers to make sure they don’t mess this up.

    Great article and a must read for UI designers.

    It seems crazy to me that more people don’t think about interfaces with respect to the dimension of time. Motion can provide so much information! Maybe the tools to create prototypes are too complicated for most designers?

    Quite probably the case, unfortunately. I would love to use a tool to easily prototype animations and interactions. If you know of any, please let me know on Twitter.

  • They are just introducing fragmentation into our community and I am noticing how much of a part of it I have become. I want to share my code with everyone who writes CSS, not a subset of that group. On top of that I wonder what I am missing out on from other subsets of the community. How are other developers managing their front end tools? What techniques are they using to solve their problems? How do I tap into new audiences when I am writing a tool? These are hard issues and the back-end community has struggled with language diversity for a while. It is a new problem for the front end community and it’s a bigger problem for us. It’s a bigger problem because not just our community but the languages we use are built on the shoulders of web standards giants like Jeffrey Zeldman and Eric Meyer who talked, shared, and fought hard to get one unified community around front-end languages. Lets work to hold this community together.

  • Moody, erratic, eccentric, and arrogant? Perhaps — but you can’t just get rid of them.

    That’s the first line of this article. Not exactly a great start.

    Let’s look at each point.

    1. Spoil them and let them fail

    I don’t think designers should be spoiled. Why should we be treated better than other workers in the same company? Marketing, accounting and other departments are just as important. We don’t need to feel like we’re being treated better than anyone else. The good part of this is the author is basically encouraging employers to let designers be bold and try new things, which I have nothing against.

    2. Surround them by semi-boring people

    … support your creatives with colleagues who are too conventional to challenge their ideas, but unconventional enough to collaborate with them.

    What? This doesn’t make any sense at all. Collaboration with other designers can help create and develop ideas. Good designers don’t mind being challenged.

    3. Only involve them in meaningful work

    Shouldn’t all be meaningful work? If we ever feel like we aren’t doing meaningful work, then usually it’s a result of bad decision making from higher up. I’ve had to deal with some terrible decision making in the past. If you want designers to be happy, create meaningful work for them.

    4. Don’t pressure them

    Let them work remotely and outside normal hours; don’t ask where they are, what they are doing or how they do it. This is the secret to managing Don Draper, and why he never went to work for a bigger competitor.

    I actually agree with the point of letting designers work remotely, although, basing this  on a fictional character is odd.

    5. Pay them poorly

    Of course! Designers want to be paid poorly. That’s how we create great designs. Sarcasm aside, this is absolutely ridiculous. A good designer shouldn’t be motivated by money but a good designer should also get rewarded for, well, being good. So, we should be spoiled and paid poorly?

    Even though they aren’t as bad as the other points, I just can’t be bothered with the final two. I had to check the date on this post to see if it was an April fool’s joke but it was posted the day after. The author may not have tried to fool us but he is the one who is the fool.

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